Virtual money gets real!

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Posted by Syed Abdul Karim | Posted in Technology | Posted on 08-04-2010

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In the Luciola Global Consumer Trends report one of the trends covered is Virtunity. What is Virtunity? It’s how digital technologies like the internet and mobile are enabling individuals to live and interact within virtual communities and in some ways allowing us to indulge and explore our alter ego.

Now another dimension is being added to Virtunity, something touched upon in the report, and that dimension is money. Currency is taking a whole new meaning as community members use virtual money in some very interesting ways. One of the pioneers of virtual currency is Second Life with their Linden Dollars. By the end of 2009 the value of SL’s virtual economy was as high as $567 million, a 65% growth over 2008. While the world grappled with a recession there was one economy that was certainly booming! Now it seems the rest of the world is catching up.

Facebook too has become a big player in the virtual goods business. Imagine this; people are paying $1 for a virtual gift which so far contributes about $30 million to Facebook, a good 10% of their total revenue. No wonder Facebook has recently moved to trademark its Virtual Currency Platform.

Another big contributor to the virtual goods economy is gaming. In this arena World of Warcraft has led the way. To progress in the game players need (virtual) gold. To facilitate players an entire industry had been setup in China to farm for this virtual gold and sell it for real cash! Estimates for this industry stand at anywhere between $200 million to $1 billion. So much so that the Chinese government has had to intervene and put on ban on trading of virtual goods!

According to a report by the European Network and Information Security Agency (ENISA), which is an EU agency the worldwide annual trade of real money for virtual goods amount to nearly 1.5 Billion Euros. In another report by an analyst from Wedbush Morgan Securities social gaming is expected to grow to a $4 billion by 2013, which today largely comprises of sale of virtual in-game items. It seems traditional banking has one more challenger to their age old system.  With 4.6 billion mobile phones to 1.6 billion bank accounts, the ‘under-banked’ are already a big potential area for mobile network operators especially after the success of models like M-PESA and SMART Money. But from what we are seeing micro-transactions for virtual goods is also turning out to be a big business as well especially for targeting the younger population between the ages of 13-24.

So far gaming companies and social media networks seem to be the prime beneficiaries of this virtual economy. Is there an opportunity for mobile network operators here as well? Apparently so! Mobile payments companies like Zong, Boku, Paymo make it all look very easy! They are integrating with wireless operators and have a reach of over 1.5 billion customers worldwide. They simply enable a customer to pay for virtual goods using their mobile phones and get charged through their prepaid balance or mobile bill! Another player Mobile First has also entered the arena combining social gaming with their service. These are indications of how ease of use and mobility are being combined to make transactions in the virtual economy fast and simple.

Reposted from the Luciola Blog

Explosion of Augmented Reality

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Posted by Syed Abdul Karim | Posted in Technology | Posted on 06-04-2010

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The bomb of Augmented Reality (AR) has been dropped and the explosion is like that of a simmering volcano that has gone super nova! The future that we saw through the eyes of Director Steven Spielberg in Minority report is fast becoming our present reality. In its simplest form, AR is a combination of common technologies that have become largely prevalent today – a camera, a GPS device and a data connection to the internet.

The WOW factor is not in how they work individually but the power they unleash to the user when they come together. Imagine being able to look through the eyes of a camera and know what you are looking at from any perspective you can think of. The layers and context that can be added to this vision are simply exponential.

From locating the nearest train station to real time time updates of its arrival, searching for available real estate for sale, recognizing a face and looking up their social profile, searching for tweets around your location, playing games, reading children’s stories and so much more! It’s the tip of the iceberg really!

Brands too have embraced AR in a big way!  With ING Bank showing you the way to the nearest ATM, Doritos creating the world’s largest AR execution,  Adidas turning their shoe into a game controller, Lego showcasing the product inside in its final form to GM using the windshield o provide useful information mapped out on the real world. These are just a few examples of what’s happening in the world of branding with AR.

If I take a bird’s eye view of things I see AR as part of a larger trend towards a mixed, fused reality! Whereby it would be difficult to tell apart where does the virtual world end and where does the real world begin.  On the technology side I am seeing some developments like this wireless glove mouse from these two students from MIT inspired by Tom Cruise in Minority Report to a wearable robot that will transmit and share a sensory emotional experience virtually while communicating online. This future of a blurred-mixed reality is nothing less than science fiction turned into everyday reality.

Just to give you a peak into things to come check out this fascinating demonstration from Pranav Mistry again from MIT! I assure you this is unlike anything you have seen before!